<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g2oiepq6:1fre07m8gf17s" version="1">
	<created_date>Dec 2, 2009</created_date>
	<modified_date>Dec 2, 2009 9:57 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Mercenary Archer</name>
		<age>19</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">80</height>
		<weight units="lb">226.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>150</total_points>
	<ST>14</ST>
	<DX>12</DX>
	<IQ>11</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Obey Employer)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Strongbow</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA51</reference>
				<notes>Let you ignore some penalties when shooting a bow too strong for you</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>16</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shortsword</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Combat</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forward Observer</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Artillery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight units="lb">3.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">10.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Helm</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Composite Bow (ST 16)</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>900</value>
				<weight units="lb">4.0</weight>
				<reference>B275</reference>
				<ranged_weapon>
					<damage>1d+4 imp</damage>
					<strength>14&#8224;</strength>
					<accuracy>3</accuracy>
					<range>320/400</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-7</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>Minimum ST adjusted to 14 for Strongbow Perk</notes>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Hip Quiver</description>
				<legality_class>4</legality_class>
				<value>15</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:24</reference>
				<notes>Holds 20 arrows/bolts</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">2.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>20</quantity>
					<description>Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight units="lb">0.1</weight>
					<reference>B276</reference>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Leather Belt</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight units="lb">0.25</weight>
				<equipment_container version="2" open="no" state="equipped">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight units="lb">0.5</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most" units="lb">3.0</contained_weight_prereq>
					</prereq_list>
					<equipment version="2" state="equipped">
						<quantity>6</quantity>
						<description>Caltrops, 1 hex</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight units="lb">0.5</weight>
						<reference>DF1:25</reference>
						<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="2" open="no" state="equipped">
					<description>Scabbard, Knife</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight units="lb">0.3</weight>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Large Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight units="lb">1.0</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-2 cut</damage>
							<strength>6</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.8/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="2" open="no" state="equipped">
					<description>Scabbard, Sword</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight units="lb">0.5</weight>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Shortsword</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight units="lb">2.0</weight>
						<reference>B273</reference>
						<melee_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Jitte/Sai</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Smallsword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tonfa</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>8</strength>
							<usage>Thrust</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Jitte/Sai</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Smallsword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tonfa</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
